
Warriors
In Adventure mode, Warriors can be sent on idle adventures to earn $RUNIC and item loot.
Game Mechanics
- Warriors are minted with 30 Battle Health.
- Warriors can go on Adventure every hour.
- Every Adventure costs 1 Battle Health.
- When health reaches 0, you must Revive your Warrior with $RUNIC.
- Failure results in not earning any tokens.
- No changes on Warriors' Inventory while they're in Adventure.
Base Warrior Stats
Warriors have base stats that determine the amount of $RUNIC earned and chance of death for
each hour they spend adventuring.
| Rarity | $RUNIC | Death Chance |
|---|---|---|
| Common | 110 | 30% |
| Rare | 250 | 25% |
| Epic | 500 | 20% |
| Legendary | 950 | 15% |
Farming Penalty
To prevent long adventures from always being the best choice, we have applied a gradual
penalty to the warrior's Farm Yield.
Farming Penalty Table
Penalty applied to warrior's Farm Yield based on adventure duration:
| Hours | Penalty (%) |
|---|---|
| 10 | 0% |
| 11 | -3% |
| 12 | -4% |
| 13 | -4% |
| 14 | -5% |
| 15 | -5% |
| 16 | -6% |
| 17 | -7% |
| 18 | -8% |
| 19 | -9% |
| 20 | -10% |
| 21 | -11% |
| 22 | -12% |
| 23 | -14% |
| 24 | -16% |
| 25 | -18% |
| 26 | -20% |
| 27 | -23% |
| 28 | -26% |
| 29 | -29% |
| 30 | -33% |



























